<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.9.2 (http://www.squarespace.com/) on Sat, 13 Mar 2010 09:24:53 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Justice Mitchell Blog</title><subtitle>Justice Mitchell</subtitle><id>http://www.justicemitchell.com/justice-mitchell/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.justicemitchell.com/justice-mitchell/"/><link rel="self" type="application/atom+xml" href="http://www.justicemitchell.com/justice-mitchell/atom.xml"/><updated>2010-03-11T19:11:25Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.9.2 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Quick Thoughts On Great Advertising</title><category term="Advertising"/><category term="Interview"/><category term="Soapbox"/><category term="Terry O' Reilly"/><category term="advertising"/><category term="great ads"/><category term="opinion"/><category term="watchmojo.com"/><id>http://www.justicemitchell.com/justice-mitchell/2010/3/11/quick-thoughts-on-great-advertising.html</id><link rel="alternate" type="text/html" href="http://www.justicemitchell.com/justice-mitchell/2010/3/11/quick-thoughts-on-great-advertising.html"/><author><name>Justice Mitchell</name></author><published>2010-03-11T19:03:54Z</published><updated>2010-03-11T19:03:54Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><a href="http://www.terryoreilly.ca">Terry O'Reilly</a><span> </span>famed advertising speaker, writer and former mad man give a few quick hits on what makes great advertising, and while some of us have heard them before there's always room to remind yourself why you picked this industry.</p>
<p style="text-align: center;"><embed src="http://blip.tv/play/g%2BwBgcv1fgI" type="application/x-shockwave-flash" width="480" height="300" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p style="text-align: center;"><a href="http://www.watchmojo.com">http://www.watchmojo.com</a></p>]]></content></entry><entry><title>Choose Your Own Adventure – YouTube Style!</title><category term="Advertising"/><category term="Interactive"/><category term="Social Media"/><category term="The Automobile"/><category term="choose your own adventure"/><category term="game"/><category term="hot wheels"/><category term="storytelling"/><category term="youtube"/><id>http://www.justicemitchell.com/justice-mitchell/2010/3/9/choose-your-own-adventure-youtube-style.html</id><link rel="alternate" type="text/html" href="http://www.justicemitchell.com/justice-mitchell/2010/3/9/choose-your-own-adventure-youtube-style.html"/><author><name>Justice Mitchell</name></author><published>2010-03-09T13:47:32Z</published><updated>2010-03-09T13:47:32Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I'll be the first one to tell you that I don't have anything really all that compelling on my <a href="http://www.youtube.com/user/justicemitchell">youtube channel</a>. I know how to use it beneficially, but will all the tools at my disposal it probably gets pushed a little further back than most. So when I see something like Hot Wheels create a video clip, 'choose your own adventure' game with their YouTube presence I see something happening that inspires me. Could this be your next storytelling vehicle?</p>
<p style="text-align: center;"><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/vPGhqQ9vZPM&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vPGhqQ9vZPM&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p style="text-align: left;">The key to this little campaign is using <a href="http://www.makeuseof.com/tag/10-youtube-url-tricks-you-should-know-about/">YouTube's ability</a> to link to other video clips. While it looks like a bit of real game play what's actually happening is a simple reference link to another video clip based on what you choose. Simple, clever an effective.</p>]]></content></entry><entry><title>Designers Block &amp; The Art Of The Whine</title><category term="DIY"/><category term="Design"/><category term="Process"/><category term="concept"/><category term="concepting"/><category term="creation"/><category term="design"/><category term="ideas"/><category term="ideation"/><id>http://www.justicemitchell.com/justice-mitchell/2010/3/4/designers-block-the-art-of-the-whine.html</id><link rel="alternate" type="text/html" href="http://www.justicemitchell.com/justice-mitchell/2010/3/4/designers-block-the-art-of-the-whine.html"/><author><name>Justice Mitchell</name></author><published>2010-03-04T13:14:04Z</published><updated>2010-03-04T13:14:04Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.justicemitchell.com/storage/inc1.jpg?__SQUARESPACE_CACHEVERSION=1267713607283" alt="" /></span></span></p>
<p>I've been designing steadily for over 20 years. In that time I've on more than one occasion fallen stumped to not knowing where to go with my designs. Be it a logo, storyboard, website, print piece or integrated concept we all fall short of knowing that the concept/visual is just not there.</p>
<p>Author <a href="http://adage.com/century/people052.html">James Webb Young</a> wrote a little bible called "<a href="http://www.amazon.com/Technique-Producing-Ideas-James-Young/dp/0844230006">A Technique for Producing Ideas</a>" (this is a must have for your library) and in this the fundamental principles of this 64 pages are:</p>
<ol>
<li>Aggregate as many mental ideas, thoughts, and related concepts as possible.</li>
<li>Then collect as much specific information on the relevant client, topic or campaign. Now matter how unrelated try to put ideas together, <a href="http://en.wikipedia.org/wiki/Mind_map">mind-map</a> and see where thing fit and where they don't.</li>
<li>Then stuff more general thinking around it; like case studies, competitors and simply "smart thinking" within the landscape.</li>
<li>The most important part of this process is 'the incubation phase' &ndash; Go to a movie, take a long lunch, let it simmer over a weekend, and or, work on an unrelated project that won't effect your brain putting process time against that ideation. Let the subconsciousmind work on the problem.</li>
<li>Then the magic of the <strong>"Eureka"</strong> moment! The idea(s) come to you in whatever way they manifest.</li>
<li>Reprioritize with your idea collective and work the idea to perfection. Test, refine and launch!</li>
</ol>
<p>Well sure this sounds great but in a the dog-eat-dog pits of today's advertising/interactive agencies do you really have the time for this whole process? Maybe and maybe not dependant upon the insurmountable deadlines you may be facing at any given time.</p>
<p>You'll also here your creative staff give you a thousand reasons why they're stumped, why they need more time and why are you doing this to them! But fortunately we live in a time with technology that we can take Mr. Young's principle and condense it down to assist your squeaky wheels.</p>
<ol>
<li>First of the Mr. Webb's point of aggregation and collection are still flawless and essential. Whether it's a client fact-finding mission, or you simply look at the works that's been done to date. You must immerse yourself in your client.</li>
<li>With the internet you can make some pretty educated assumptions with websites, case-studies and online tools that lead to the analysis of where your client needs to be. Weigh the work of your competition. What works? What doesn't? What techniques are they using? Social Media? <a href="http://en.wikipedia.org/wiki/Mobile_development">Mobile Apps</a>? <a href="http://en.wikipedia.org/wiki/User-generated_content">UGC campaigns</a>? Or have they choosen more traiditional drivers?</li>
<li>Then get inspired! There's a link on my home page for my <a href="http://delicious.com/search?p=inspiration&amp;chk=&amp;context=userposts|JusticeMitchell|&amp;fr=del_icio_us&amp;lc=1">Delicious Links</a>, their you can find links to thousands of designers, agencies and great thinking that you can pull from. A world of great ideas is nothing but a search term away. Look at your clients competitors agency as well and make sure you don't replicate old thinking.</li>
<li>The "incubation" phase is what I find I have very little time for anymore. My staff and I do our best to initially design rough directions and try to give immediate feedback. Then (give that you have a few hours or a few days) readdress it showing everyone's refined collective thinking. This is were Mr. Young may not have had a room full of creative minds to pull from.</li>
<li>Then no differently &ndash; Reprioritize with your ideas collectively and work the concept to  perfection. Test, refine and launch!</li>
</ol>
<p>Lastly, I find it increasingly important to up the ante on the speed of ideas. You have to keep yourself and your staff immersed while at work at all times. Concept 'morgues' on your servers, large libraries of design, photography and advertising periodicals. Giant white boards should be no further than an arms reach while you talk about the latest mobile application in the break room during a Wii contest. Industry and conceptual immersion must be constant. This way the subconscious works faster to process the myriad of ideas that are sadly backed by ever-shortening deadline.</p>
<p style="text-align: center;"><img src="http://www.justicemitchell.com/storage/inc2.jpg?__SQUARESPACE_CACHEVERSION=1267713658092" alt="" /></p>]]></content></entry><entry><title>Risk vs. Reward – A Lesson In Whales, Fear &amp; Safe Work</title><category term="Advertising"/><category term="Business"/><category term="Soapbox"/><category term="advertising"/><category term="advice"/><category term="mr. splashy pants"/><category term="safe work"/><id>http://www.justicemitchell.com/justice-mitchell/2010/2/25/risk-vs-reward-a-lesson-in-whales-fear-safe-work.html</id><link rel="alternate" type="text/html" href="http://www.justicemitchell.com/justice-mitchell/2010/2/25/risk-vs-reward-a-lesson-in-whales-fear-safe-work.html"/><author><name>Justice Mitchell</name></author><published>2010-02-25T13:28:54Z</published><updated>2010-02-25T13:28:54Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I hear many clients and co-workers tell me that the idea is too cool, too edgy, what if they "don't get it?" Of course these are always primary concerns with any advetorial, design branding or social campaign. Of course we need the work to do its job. Well this brings us to our story which begins here: (this will take roughly four minutes and it's well worth your time)</p>
<p style="text-align: center;"><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param> <param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/AlexisOhanian_2009I-medium.flv&su=http://images.ted.com/images/ted/tedindex/embed-posters/AlexisOhanian-2009I.embed_thumbnail.jpg&vw=432&vh=240&ap=0&ti=714&introDuration=16500&adDuration=4000&postAdDuration=2000&adKeys=talk=alexis_ohanian_how_to_make_a_splash_in_social_media;year=2009;theme=the_rise_of_collaboration;theme=new_on_ted_com;theme=presentation_innovation;theme=animals_that_amaze;theme=not_business_as_usual;event=TEDIndia+2009;&preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/dynamic/AlexisOhanian_2009I-medium.flv&su=http://images.ted.com/images/ted/tedindex/embed-posters/AlexisOhanian-2009I.embed_thumbnail.jpg&vw=432&vh=240&ap=0&ti=714&introDuration=16500&adDuration=4000&postAdDuration=2000&adKeys=talk=alexis_ohanian_how_to_make_a_splash_in_social_media;year=2009;theme=the_rise_of_collaboration;theme=new_on_ted_com;theme=presentation_innovation;theme=animals_that_amaze;theme=not_business_as_usual;event=TEDIndia+2009;"></embed></object></p>
<p style="text-align: left;">Now that we've digested the story of <a href="http://en.wikipedia.org/wiki/Mister_Splashy_Pants">Mr. Splashy Pants</a> (and you're debating whether that was worth your time) it's incredibly important to understand the foundational platform of risk vs. reward. What you [think] your customer or client wants to see if not often what will work. At the risk of sounding arrogant, it's you JOB to sell work that will work and NOT sell work that you know your client wants to see. Work your client wants to see if called "safe" work, and here are some fundamental truths about safe work:</p>
<ul>
<li>It's Murphy's Law that if you show safe work it will get selected</li>
<li>It's not worth talking about, nor worth submitting for recognition</li>
<li>When selected your staff will hate working on it; morale drops; people whine; you look out window and debate why you chose this career path</li>
<li>Chances are it will be a 50% grey tone message swimming with its other safe grey friends</li>
<li>It often will be made even MORE safe within countless client revisions</li>
<li>It doesn't go on your reel</li>
<li>The needle fails to move</li>
</ul>
<p>Not fundamentally true:</p>
<ul>
<li>AOR review</li>
<li>Close up shop</li>
<li>Become hobo</li>
<li>Rob liquor store</li>
<li>Go to prison &ndash; die in quarrel over who "owns" you</li>
</ul>
<p><strong>Too much?</strong> Ok. But you see my point.</p>
<p>What makes a splash (pun intended) is you pushing your client to take a risk. "But I'm a small shop with local clients." Ok fair, but what are they not doing now that you wish they were? Twitter? Facebook ads? Radio? Every client has a internal 'fear meter' and it's your job to dial up the work and explain it well enough for you keep their gauge under the red. Until you hire someone that can do this or learn to pitch the work appropriately, you'll be doomed to making more safe work.</p>
<p>"So how do I do this Justice?"</p>
<ul>
<li>The internet is filled with metrics that can often support your creative &ndash; show them</li>
<li>Seek out case studies on YouTube, White Paper and Blogs showing like-minded campaigns (yes, sometimes you'll be showing your competition work to prove your point)</li>
<li>Sight the success of campaigns like "Mr. Splashy Pants"</li>
<li>Bring in a <a href="http://www.commarts.com/">CA</a>, <a href="http://www.howdesign.com/">HOW</a> or <a href="http://www.printmag.com/">Print</a> design annual and let them try to find something lame</li>
<li>Pull from your own portfolio and show them work your proud of (albeit from a creative perspective or results perspective; ideally both)</li>
</ul>
<p>You may be in love with the idea that you create your clients vision, but if your stuck doing safe work your not going to love what you do very long.&nbsp;</p>]]></content></entry><entry><title>Thinking About The Future? Roll the DICE.</title><category term="Business"/><category term="Facebook"/><category term="Interactive"/><category term="Jesse Schell"/><category term="Social Media"/><category term="design outside the box"/><category term="facebook games"/><category term="future"/><category term="lead generation"/><id>http://www.justicemitchell.com/justice-mitchell/2010/2/22/thinking-about-the-future-roll-the-dice.html</id><link rel="alternate" type="text/html" href="http://www.justicemitchell.com/justice-mitchell/2010/2/22/thinking-about-the-future-roll-the-dice.html"/><author><name>Justice Mitchell</name></author><published>2010-02-22T23:03:08Z</published><updated>2010-02-22T23:03:08Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong>Video Description:</strong> Carnegie Mellon University  <a href="http://thingsifinished.blogspot.com/">Professor, Jesse Schell</a>, dives into a world of game development which  will emerge from the popular "Facebook Games" era. Oh my god this guy sounds like <a href="http://en.wikipedia.org/wiki/Mitch_Hedberg">Mitch Hedberg</a>. With that said check, this video out for an amazing perspective on the last few years of gaming and the future it could contain for us all.</p>
<p style="text-align: center;"><object classId="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayerLg44277"><param name="movie" value="http://g4tv.com/lv3/44277" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://g4tv.com/lv3/44277" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="382" allowScriptAccess="always" allowFullScreen="true" /></object></p>
<p style="text-align: left;"><em><strong><a href="http://en.wikipedia.org/wiki/D.I.C.E._Summit">D.I.C.E.</a> (Design, Innovate, Communicate, Entertain) Summit</strong> is an  annual multi-day gathering of <a title="Video game" href="http://en.wikipedia.org/wiki/Video_game">video  game</a> executives held in <a title="Las Vegas,  Nevada" href="http://en.wikipedia.org/wiki/Las_Vegas,_Nevada">Las Vegas, Nevada</a>. Established in 2002 by the <a title="Academy of Interactive Arts &amp; Sciences" href="http://en.wikipedia.org/wiki/Academy_of_Interactive_Arts_%26_Sciences">Academy of  Interactive Arts &amp; Sciences</a>, the conference is host to the  annual <a title="Entertainment Software Association" href="http://en.wikipedia.org/wiki/Entertainment_Software_Association">Entertainment Software  Association</a>'s <a class="mw-redirect" title="Interactive Achievement Awards" href="http://en.wikipedia.org/wiki/Interactive_Achievement_Awards">Interactive  Achievement Awards</a>. ~ Wikipedia</em></p>
<p style="text-align: left;"><strong>Key Takeaways for me were:</strong></p>
<ul>
<li>There are more "Farmville" (<a href="http://www.facebook.com">Facebook</a> social gaming) players than twitter accounts</li>
<li>The money made by lead generation from profiling make more money actual direct payments</li>
<li>$350 million dollars for <a href="http://www.clubpenguin.com/">Club Penguin</a> (sold to Disney company)</li>
<li>A "Wii Fit" made over billion dollar as a gaming accessories</li>
<li>Psychological trick(s) of playing for free gaming money; continuance of the game requires payment</li>
<li><a href="ttp://www.zynga.com/">Zynga game networks</a> - Mafia Wars (Social Game on Facebook) using the competitive and psychological trend of 'one-upsmanship' between friends</li>
<li>Validation of monitory expenditures based on time spent on game or interaction</li>
<li>Commonality create a segway into reality (i.e. &ndash; playing a guitar with <a href="http://hub.guitarhero.com/">Guitar Hero</a>, etc.)</li>
<li>People are having a 'hunger for authenticity' &ndash;&nbsp;seeing product placement in advertising siting what's "real" versus competitors</li>
<li>Technology diverge not converge</li>
<li>Pocket products (iPhone/Swiss Army Knife) creates convergence of technology</li>
<li>Interesting reference for <a href="http://www.weightwatchers.com">Weight Watchers</a>&trade; as a gaming platform (based on point system)</li>
<li>Rewards points and loylaty programs are looking more and more like gaming platforms; collections; experience; etc.</li>
<li>Disposable technology as a possible platform to market future products (i.e. sensors, cameras. scanners, etc)</li>
<li>At the end this guys goes totally fucking insane, but you have to watch it all the way to the end (about 22:00 mintues in) &ndash; or he's a totally genius.</li>
</ul>]]></content></entry><entry><title>Kinetic Typography – Living &amp; Breathing</title><category term="Art"/><category term="Design"/><category term="Font"/><category term="Process"/><category term="fontography"/><category term="kinetic typography"/><category term="motion"/><category term="technique"/><category term="type"/><id>http://www.justicemitchell.com/justice-mitchell/2010/2/16/kinetic-typography-living-breathing.html</id><link rel="alternate" type="text/html" href="http://www.justicemitchell.com/justice-mitchell/2010/2/16/kinetic-typography-living-breathing.html"/><author><name>Justice Mitchell</name></author><published>2010-02-16T13:16:24Z</published><updated>2010-02-16T13:16:24Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Kinetic typography is a form of graphic design typically constructed digitally to show text, shape and movement with the intent to express emotion in concert. Most of you have seen this represented recently in the <a href="http://adsoftheworld.com/media/tv/ford_f150_crazy_smart">Ford F-150 television spots</a> narrated by actor/comedian <a href="http://www.imdb.com/name/nm0001459/">Dennis Leary</a>. The real power of this medium comes not simply what the words, shapes and fonts says or represents but the addition of motion that brings them to life. Words become more than simply copy representations, they gain personality, and within that the context is MORE than then simply what they spell.</p>
<p style="text-align: center;"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/fbMa4MGFCOg&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fbMa4MGFCOg&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>There are fundamental various sub-genre's within this technique as well:</p>
<p style="padding-left: 30px;"><em>"Kinetic typography is a form of <a href="http://en.wikipedia.org/w/index.php?title=Temporal_typography&amp;action=edit&amp;redlink=1">temporal typography</a> (typography that is presented over time). It is distinct from other forms of temporal typography including 'serial presentation', which involves the sequential presentation of still typographic compositions. Barbara Brownie's model of temporal typography divides kinetic typography into 'motion typography' (subdivided into 'scrolling typography', 'dynamic layout') and 'fluid typography'. In dynamic layout, text elements move in relation to one another. In fluid typography, letterforms change and evolve without necessarily changing location." ~ <a href="http://en.wikipedia.org/wiki/Kinetic_typography">Wikipedia</a></em></p>
<p>There are <a href="http://video.google.com/videosearch?q=Kinetic+Typography&amp;oe=utf-8&amp;rls=org.mozilla:en-US:official&amp;client=firefox-a&amp;um=1&amp;ie=UTF-8&amp;ei=Vcl1S-jCAZKXtgeE_4jICg&amp;sa=X&amp;oi=video_result_group&amp;ct=title&amp;resnum=8&amp;ved=0CCsQqwQwBw#">infinite examples</a> if this on the web and I invite you to view them given your time.</p>
<ul>
<li><a href="http://thetypographychannel.blogspot.com/">The Kinetic Typography Channel</a> (this is a must see if you start to get enthralled in this movement)</li>
<li><a href="http://www.artofthetitle.com/">Art of the Title &mdash; A site that catalogs particularly interesting title sequences, many of which feature kinetic typography</a></li>
<li><a href="http://www.marcofolio.net/video/15_stunning_motion_typography_videos.html">15 Stunning Motion Typography Videos</a></li>
<li><a href="http://www.typophile.com/node/36484">Kinetic Typography at Typophile</a></li>
<li><a href="http://joaobordalo.com/articles/2007/08/15/top-12-kinetic-typography-films">Top 12 Kinetic Typography Films</a></li>
<li><a href="http://www.crookedgremlins.com/09/01/2008/kinetic-typography-tutorial/">Kinetic Typography Animation Tutorial</a></li>
</ul>]]></content></entry><entry><title>The Physical/Digital Ethics Of FourSquare &amp; Gowalla</title><category term="Check-in"/><category term="FourSquare"/><category term="Gaming"/><category term="Gowalla"/><category term="Interactive"/><category term="Soapbox"/><category term="Social Media"/><category term="badges"/><category term="mobile applications"/><category term="social media"/><id>http://www.justicemitchell.com/justice-mitchell/2010/2/15/the-physicaldigital-ethics-of-foursquare-gowalla.html</id><link rel="alternate" type="text/html" href="http://www.justicemitchell.com/justice-mitchell/2010/2/15/the-physicaldigital-ethics-of-foursquare-gowalla.html"/><author><name>Justice Mitchell</name></author><published>2010-02-15T22:27:59Z</published><updated>2010-02-15T22:27:59Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Much like calling "<a href="http://en.wikipedia.org/wiki/Punch_buggy">punch-buggy</a>" or  "<a href="http://en.wikipedia.org/wiki/Riding_shotgun#Calling_shotgun">shotgun</a>"  ('calling the front passengers seat of the car) there are unwritten rules or  ethics about a great many things. Like, you can't call shotgun in a building,  everyone must be outside; or with punch-buggy there's grey mysticism around  whether you must call out the color first or not before bringing the pain.</p>
<p style="text-align: center;"><img src="http://www.justicemitchell.com/storage/foursquare_badges.jpg?__SQUARESPACE_CACHEVERSION=1266273151512" alt="" /></p>
<p>Well as my wife, a very highly competitive person and consiquently a lover of  digital games (i.e. <a href="http://www.zynga.com/games/index.php?game=mafiawars">Mafia Wars</a>,  <a href="http://www.zynga.com/games/index.php?game=vampires">Vampire Wars</a>,  <a href="http://www.farmville.com/">Farmville</a> and most <a href="http://wii.com/">traditional</a> gaming platforms) and I are now on <a href="http://foursquare.com/">FourSquare</a> (and I'm on <a href="http://gowalla.com/">Gowalla</a> too) together. We're starting to see way one could cheat, or manipulate the system to get ahead of the game &ndash; so to speak.  Therefore on an "Overshare Badge" weekend we started to discuss the  physical and digital ethics of FourSquare and like-minded applications. I  thought it so compelling I figured that I would open it up and see what  'rules' you have applied to your own FourSquaring, Gowalla&ndash;ing and related check-in applications.</p>
<p>Here are just a few to get started thinking (or debating):</p>
<ul>
<li>If there's a Starbuck's inside a Target do they count as two stops?</li>
<li>Can you rack up stops in a mall by shop-hopping?</li>
<li>If you're in a restaurant and you know you're going to go to some  place afterwards do you check-in then, or only once you've stepped foot  in the place?</li>
<li>Can you check into a gas station if you're the passenger and didn't  go inside?</li>
<li>If you live somewhere that has a check-in how close do you have to  be in order to get that location gratis? (i.e. Live in a golf-course  community can you check into the club house if you live nearby?)</li>
<li>Should you make your home a check-in?</li>
<li>Cross streets, should you be able to check-in or not?</li>
<li>How long do you have to be at a location before you can make it a  check in?</li>
<li>Picking someone up from the airport, does that count as a check-in?</li>
<li>Can you check into a place twice, in the same visit, if you've been  there for a long time? If so how long?</li>
<li>Can you create a fictitious place and check-in that location?</li>
<li>Can you assign a city as a location and check into that location?</li>
<li>If you leave work and return the same day should you check-in  again?﻿</li>
</ul>
<p>While there's no right on wrong answer here; I can see a whole new world of people pissed because someone took shotgun and didn't do it by the book!</p>]]></content></entry><entry><title>Augmented Reality – The Future Of The Looking Glass</title><category term="AI"/><category term="Advertising"/><category term="Augmented reality"/><category term="Interactive"/><category term="Iphone"/><category term="Technology"/><category term="application"/><category term="ar"/><category term="augmented"/><category term="smartphone"/><id>http://www.justicemitchell.com/justice-mitchell/2010/2/11/augmented-reality-the-future-of-the-looking-glass.html</id><link rel="alternate" type="text/html" href="http://www.justicemitchell.com/justice-mitchell/2010/2/11/augmented-reality-the-future-of-the-looking-glass.html"/><author><name>Justice Mitchell</name></author><published>2010-02-11T14:59:21Z</published><updated>2010-02-11T14:59:21Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><em>"</em><strong><em>Augmented reality</em></strong><em> (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) </em><a href="http://en.wikipedia.org/wiki/Virtual"><span><em>virtual</em></span></a><em> </em><a href="http://en.wikipedia.org/wiki/Computer-generated_imagery"><span><em>computer-generated imagery</em></span></a><em> - creating a </em><a href="http://en.wikipedia.org/wiki/Mixed_reality"><span><em>mixed reality</em></span></a><em>.</em></p>
<p><em>The main hardware components for augmented reality are: display, tracking, input devices, and computer. Combination of powerful CPU, camera, accelerometers, GPS and solid state compass are often present in modern </em><a href="http://en.wikipedia.org/wiki/Smartphones"><span><em>smartphones</em></span></a><em>, which make them prospective platforms for augmented reality."&nbsp;~ says Wikipedia</em></p>
<p><span class="full-image-block ssNonEditable"><span>&nbsp;</span></span></p>
<p style="text-align: center;"><img src="http://www.justicemitchell.com/storage/ar.jpg?__SQUARESPACE_CACHEVERSION=1265900413241" alt="" /></p>
<p>While many of you have heard of Augmented Reality some of you might not think you've experienced it. Chances are if you've watched American Football in the past five years you have. That yellow 'first down' line is by definition a form of augmented reality. Much of the AR technology that's been brought to the forefront of our daily lives is not perceived as such. But that's soon to change.</p>
<p>The applications of this upcoming technology are seamingly endless in a myriad of applications:</p>
<ul>
<li>Product design &amp; prototyping</li>
<li>Cell phone applications</li>
<li>Television &amp; display applications</li>
<li>Advertising messaging</li>
<li>Educational delivery</li>
<li>Navigational &amp; way-finding</li>
<li>Architectural &amp; spacial simulations</li>
<li>Gaming &amp; virtual communications</li>
<li>(like it or not) Military applications &amp; simulations</li>
</ul>
<p>What's interesting about this space is that many technologies are coming online simultaneously that support that make it easier for people involved in AR to piggyback off of their platforms. Smartphone for instance, having GPS technology, larger screens, faster processors and built in camera are simply the perfect storm for AR to develop upon. Most of the AR application use the phone GPS ability and give you location information as you look through the camera. But you can start to see where you could take this on just about any level, even in a limited (cruise ship, conference center, casino) or local (museum, golf course, state park) level it could be very robust as an information tool.</p>
<p>Here are some awesome examples of how AR an the iPhone are being used:</p>
<p><span><a href="http://itunes.apple.com/us/app/theodolite/id339393884?mt=8"><strong>Theodolite</strong><strong><br /> </strong></a></span><em>Based on a centuries-old astronomical instrument, Theodolite is a cool new multi-function augmented reality app for the iPhone that serves as a compass, GPS, map, zoom camera, and two-axis inclinometer. Theodolite overlays real time information about position, altitude, bearing, and horizontal/vertical inclination on the iPhone&rsquo;s live camera image, like an electronic viewfinder.&nbsp;</em></p>
<p><span><a href="http://itunes.apple.com/us/app/lodestone-ar-compass/id333195510?mt=8"><strong>Iodestone Compass</strong><strong><em><br /></em> </strong></a></span><em>With lodestone AR Compass it is easy to find out. lodestone puts a detailed compass over your view of the world to help you navigate. lodestone also includes detailed Google Maps to assist in your travels.</em></p>
<p><span><a href="http://itunes.apple.com/us/app/pocket-universe-virtual-sky/id306916838?mt=8"><strong>Pocket Universe</strong></a></span><em><br /> Pocket Universe is the ideal astronomy program for those keen to learn about the night sky. The unique display is generated dynamically depending on your location and time, and then rendered in 3D for a super fast response - flick the sky and it spins around you.</em></p>
<p><span><a href="http://itunes.apple.com/us/app/id335624129?mt=8"><strong>Stella Artois &mdash; Le Bar Guide</strong><strong><em><br /></em> </strong></a></span><em>Bar reviews and ratings make this app the perfect on-the-go guide for discerning bar goers. Beer connoisseurs around the world can now join Stella Artois&rsquo; global quest for perfection in beer experiences, finding and savouring the perfect Stella Artois &ndash; poured according to the time honoured pouring ritual and served in the iconic Chalice glass.</em></p>
<p>In an advertorial medium I'm seeing more push on facial recognition, product displays and "fancy tricks" right now more than genuine thinking. However, there's no doubt that this medium is not only engaging but becoming more relevant as people are expecting more from their treasured brands.</p>
<p><strong>Advertising applications:</strong></p>
<p style="text-align: center;"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Gk8ADxeGHaI&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Gk8ADxeGHaI&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p style="text-align: center;"><a href="http://www.yahoo.com/">Yahoo</a>'s "Fancouver" AR</p>
<p style="text-align: center;"><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/PGu0N3eL2D0&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PGu0N3eL2D0&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
<p style="text-align: center;">The <a href="http://www.lego.com">Lego</a> Viewer</p>
<p style="text-align: center;"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/NK59Beq0Sew&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NK59Beq0Sew&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p style="text-align: center;"><a href="http://ge.ecomagination.com/smartgrid/">GE's Smart Grid</a></p>
<p style="text-align: center;"><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/kYd1tEN9_oQ&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kYd1tEN9_oQ&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
<p style="text-align: center;"><a href="http://www.nooka.com/">Nooka's</a> AR Fashion Accessorizing</p>]]></content></entry><entry><title>The Buzz On "Google Buzz"</title><category term="GPS tracking"/><category term="Google"/><category term="Interactive"/><category term="Mobile"/><category term="Technology"/><category term="buzz"/><category term="google buzz"/><category term="mapping"/><category term="social media integration"/><category term="tagging"/><category term="technology"/><id>http://www.justicemitchell.com/justice-mitchell/2010/2/9/the-buzz-on-google-buzz.html</id><link rel="alternate" type="text/html" href="http://www.justicemitchell.com/justice-mitchell/2010/2/9/the-buzz-on-google-buzz.html"/><author><name>Justice Mitchell</name></author><published>2010-02-09T20:21:28Z</published><updated>2010-02-09T20:21:28Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>While the world is still doing the best to figure out just what <a href="http://buzz.google.com">buzz.google.com</a> actually does, we do know the following:</p>
<p style="text-align: center;"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/yi50KlsCBio&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yi50KlsCBio&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<ul>
<li>It works with gmail (Google's free email service)</li>
<li>It allows you to post your emails and it's contents a recipient, group of recipients or the general public</li>
<li>It allows you to tag in content into your messaging fromt the web</li>
<li>Pushes YouTube video and flickr respectively as it's delivery medium of choice (IMHO, the best at least today)</li>
<li>Comments to posts are then sent to your inbox, much like email replies</li>
<li>Social integration with <a href="http://www.Twitter.com">Twitter</a>, <a href="http://picasa.google.com">Picasa</a> and more</li>
<li>Google buzz makes recommendations on content popularity and I'm assuming profiling criteria based on what it finds in your gmail account and posts</li>
</ul>
<p><strong>Smart phone integration:</strong></p>
<p style="text-align: center;"><strong><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/m-kcVDNi6eg&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/m-kcVDNi6eg&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></strong></p>
<p><strong>Related Mashable.com articles on Google buzz:</strong></p>
<ul>
<li><a href="http://mashable.com/2010/02/09/google-buzz-facebook-twitter/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Mashable+%28Mashable%29&amp;utm_content=Google+Feedfetcher">Google Buzz: What It Means for Twitter and Facebook</a></li>
<li><a href="http://mashable.com/2010/02/09/buzz-mobile/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Mashable+%28Mashable%29&amp;utm_content=Google+Feedfetcher">What Google Buzz Means for Mobile</a></li>
<li><a href="http://mashable.com/2010/02/09/google-buzz-reactions/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Mashable+%28Mashable%29&amp;utm_content=Google+Feedfetcher">Google Buzz: Competitors and Experts React</a></li>
<li><a href="http://mashable.com/2010/02/09/google-buzz-poll/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Mashable+%28Mashable%29&amp;utm_content=Google+Feedfetcher">Google Buzz: Will You Use It?</a></li>
<li><a href="http://mashable.com/2010/02/09/google-buzz-for-mobile-location/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Mashable+%28Mashable%29&amp;utm_content=Google+Feedfetcher">The Location Implications of Google Buzz</a></li>
</ul>]]></content></entry><entry><title>The People Advertising: Levi's Case Study</title><category term="Creative"/><category term="Levis"/><category term="Razorfish"/><category term="advertising"/><category term="american"/><category term="concept"/><category term="integrated campaign"/><id>http://www.justicemitchell.com/justice-mitchell/2010/2/4/the-people-advertising-levis-case-study.html</id><link rel="alternate" type="text/html" href="http://www.justicemitchell.com/justice-mitchell/2010/2/4/the-people-advertising-levis-case-study.html"/><author><name>Justice Mitchell</name></author><published>2010-02-04T21:55:39Z</published><updated>2010-02-04T21:55:39Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Recreating/reestablishing a iconic American brand like <a href="http://www.coke.com">Coca-Cola</a>, <a href="http://www.ford.com">Ford</a> or <a href="http://www.HarleyDavidson.com">Harley Davidson</a> has got to be gut-wrenching for any agency. But when <a href="http://www.Razorfish.com">Razorfish</a> was tasked with giving <a href="http://us.levi.com/home/index.jsp">Levi's</a> an injection of Americana I'm sure there was an Art Director vomiting somewhere in that building. Below is an attractive case study that ropes you into the mindset of a killer Forth of July marketing campaign to celebrate the world's blue-collar uniform.</p>
<p style="text-align: center;"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/J5PdNkYgMMg&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/J5PdNkYgMMg&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>]]></content></entry></feed>