Posts filed under Tools

Verizon Vs. AT&T: End Time Has Begun

Verizon or AT&T? I can tell you that I've course had countless complaints about AT&T's service throughout the time that I've had my iPhone. I can also confidently say that the product as outweighed any complaints that I might have had during that time. As far as the tool, being the iPhone, I once heard it said from a T-Mobile rep in the (Birmingham AL, Galleria) mall that "it's good for games and such" -- well I would have to say that's ludicrous. As any hard core smart-phone user will tell you that ANY phone at this level is a business, personal and social extension of who you are. To say I only use it for games is like saying I only using my TV to see the weather. But I digress.

So should you switch providers? Here's what we know:

  • Existing AT&T customers who want to switch carriers will need to purchase a new device -- and they'll face early termination fees of up to $325 to break an ongoing contract.

  • You can't talk and use data on the Verizon iPhone. Verizon's CDMA network only allows one at a time. You can do this on AT&T.

  • The antenna on the Verizon iPhone is slightly different. Does that mean it's a better antenna? Does it fix the "Antennagate" problem? It's too early to tell. We have photos for you here.

  • The Verizon iPhone acts as a mobile hotspot. Verizon will let you share your 3G connection with up to five users. No word yet on pricing.

  • Data plans will probably be different. There's still no word whether or not Verizon will offer unlimited data for the iPhone. AT&T's highest plan caps data at 2 GB. (Early reporting says Verizon has a $30 uncapped monthly plan versus AT&T's $25 monthly plan.) ~ COMPARISON: Verizon Vs. AT&T iPhone

I see no real compelling items within this list that would make me jump ship at this time. I will say that any network is going to face issues and with the bandwidth vortex that is the iPhone and will more than likely bog any network infastructure. To what degree reamins to be seen.

Now if you start changing the iPhone itself you might compell me to leave. That being said here's a couple if things that immidately come to mind that I would like to see:

  • Tazer function
  • Ice Scraper
  • Clairvoyance
  • Carbon fiber anything
  • Scuba pack (optional)
  • Glow paint rave mechanism
  • Self cleaning screen
  • Chinese star defense mode
  • Pocket shaver
  • Lock pick
  • Hover mode
  • Theme music function
  • "Lucky Cat" chip
  • Cloaking ability (optional)
  • "The Clapper" lost and find sensor
  • Programable 'dropped call' message -- like "BOOYAH!"
  • +20 to hit on any roll
  • ...and lasers.
Posted on January 12, 2011 and filed under Business, Interactive, Mobile, Tools.

Augmented Reality, Spook Country & A Future Canvas For Fine Art

As many of you know, I'm the product of two amazing artists: Morris Mitchell and Fran Schroeder. You could say that I was bred to be in the creative world. Both parents went to Ringling School (now College) of Art & Design as students, and subsequently taught as professors there. My father retired after forty-two years. So to say that I've seen an art show or two would be nothing short of an understatement. Most of that time was spent viewing (or as a kid, complaining about viewing) fine art. Having been taken to some of the worlds finest gallery's, countless retrospective and endless local openings. This is the stuff that many see, few internalize and fewer still can afford. With that being said, I've found a kinship with fine art. So much so that my wife still likes to tease me about the first time I walked into the Metropolitan's permanent collection of Van Gogh I began to cry – pussy.

Some of the things that I'm drawn to know are styles of fine art that are digitally motivated, kinetically motivated or environmentally motivated -- such as installation work. While it can be said for most of John Q. public, "I don't know art, but I know what I like," artists just need to except that people will adopt, motivate and ideally embrace work as they see fit. So it should come as no surprise that most fine artwork is typically never seen. Well, this may very well be the future of some digital art.

You hear me talk about books I'm reading and you think of me in a smoking jacket (and nothing more), maybe an ascot, a faithful hound, pipe, orange felt slippery bought off the coast of some small fishing village and a wall of contemporary prose. While I agree that is a fine thought, the fact is I'm mildly insane and can't keep focused for more than, say, five pages in a traditional book before I've drifted off into a sea of unrelated thoughts. However, I've found great success with audio books, of which I've read (listened to – whatever semantics! they still cost too much) countless times. With that being said, my most recent obsession has been that of William Gibson and his uncanny ability to prognosticate not just the possible future, but the alternative interpretation of the present day. With that being said, "Spook Country" has in it's pages the message of augmented reality as a canvas for artists to interpret. This marvelous vision has inspired me to think that not only is this a fantastic and realistic idea, but it's only a matter of time.

As an artist, I'm obsessively looking at this medium as the final frontier. Here, I can make the world around me look, feel and be anything I want it to be. But the devil on my shoulder is that of the professional advertiser that can see the same value in all that untapped canvas, prime for branding.

Realistically, all of this conversation is a few years away, but not like decades. Technology and, more importantly, adoption and usage of new technology is growing faster than at any point in the past. This is good and bad as only a half a dozen years ago, if you found a sound technology, you were more apt to keep and use it religiously. Not now, not ever. Technology from here on out is as disposable as trends. We'll begin to see technology as trendy. "OMG, can you believe he still uses "MySpace?" So with knowing that we're going to be a nation of the BBD (bigger, better, deal), augmented reality allows the playing field to be vastly different. True space does not care how you look at it, or with what app/visual-browser. Trend gone. The context will be how the space is used. Below, you will find an amazing TED presentation regarding replacing advertising with art within the augmented reality space. The same can be said be said for ideas like physical storytelling and artwork --actually allowing your environment to be interpreted within the vision of artists, advertisers, storytellers and simulations. And this is not falling on the shoulders of oversized helmets and wire-strung glasses that will need to be warn constantly. This will be mobile, casual and interpretive from one user to another.

When I use the word infancy, I do so saying that this platform has endless growth possibilities and has not even scratched the surface of its potential.

Currently available dominant augmented reality browsers for your primary smart-phones:
Acrossair
Layar
• Wikitude

Augmented Reality Gaming:
Sekai Camera
GraffitiGeo

Collection of related links on Augmented Reality as it pertains to its use by artists:

  • http://www.laboralcentrodearte.org/ (See English version within the navigation)
  • Clara Boj and Diego Diaz (Murcia, 1975) combine their artistic activity in solitaire with projects in collaboration since year 2000. Its work is mainly centered in the observation of the public space and the diverse transformations (architectonic, technological, functional, social, …) resultants of the incorporation of the new technologies to the space of the routine character, from which they generate facilities that combine physical and virtual qualities to try to generate bows of continuity between the old ones and the new forms of social relation, between old and the new spaces of communication.
  • The Artvertiser is an urban, hand-held Augmented Reality Improved Reality project that re-purposes street advertisements as a surface for exhibiting art.

Julian Oliver - TEDxRotterdam 2010 from TEDxRotterdam on Vimeo.

Continued:

 

My Name Is Justice & I'm Addicted To Fonts

Courtesy of FranSchroeder.comMy love for fonts goes back to my childhood when my mother would hand letter everything. She still does when she's not on the computer Skyping friends in the UK or designing spots for the local paper. She even has a degree in 'Sign Making', which admittedly is almost entirely a thing of the past now having been rolled over by vinyl cutting machines and printers that are capable of printing to outdoor canvas. But there is a beautiful truth in the hand-painted letter that I still tip my hat too.

Here's to you "BONELESS CHICKEN ON SALE!" on the grocery store window.

Here's to you "SPRINGSATIONAL BLOW OUT!" car sale.

Here's to you "Orange County Fire Fighters, Station 18" - in golf leaf no less ;)

Here's to you Rock-A-Billy pinstriping dude!

All that being said I began and continue my obsession with fonts, signage & lettering. I hope the following lists comes as a blessed resource to you and your future designs. I've tried to weed this like of online font sites that just loop you from one to another only then to sell you porn and real estate along the way. If you find on here, tell me, I'll kill it.

Smashing Magazine Articles:

Font Portals:

Font Blogs:

Designers & Foundries (Courtesy of FontShop.com):

Font Styles:

Grunge Fonts:

Graffiti Fonts:

Font Creators/Software:

Font Lab:

Web Ready:

Logos:

Font Tools:

Fun Tools:

Posted on April 28, 2010 and filed under Art, Design, Tools.

Neo-Immersion Video

I guess it should come as no surprise to me that 360º video technology would finally catch-up. With Google's "Street View" technology and pushing 360 images with higher and higher pixel ratios it was only a matter of time. But this morning when I was linked to Immersive Media's user guided panoramics of the devastation in Haiti it took the medium to a whole new level for me. It felt like a video game at first until I relies just how much more captivating it became for me as I controlled the POV.

I'm not quite sure how this technology will play out, but I'm sure this company and others will be pushing the boundaries of what it can do. I could see it replacing or enhancing the street view style mapping. I think this going to be a mandatory no-brainer for news channels trying to one up the competition; and sadly I'm sure they'll be a thousand military applications.

I could also see it being the next way we make travel choices. And having shot a million hotel rooms, pools, restaurants and patio bars I can tell you that the travel and entertainment industry should keep and eye on this for the future of falling within the consideration set.