Posts tagged #Gaming

What Is Gamification?

Well the wiki says "Gamification is the use of game design techniques[1] and mechanics to solve problems and engage audiences. Typically gamification applies to non-game applications (also known as "funware"),[2] particularly consumer-oriented web and mobile sites, in order to encourage people to adopt the applications. It also strives to encourage users to engage in desired behaviors in connection with the applications.[3] ...

The Physical/Digital Ethics Of FourSquare & Gowalla

Much like calling "punch-buggy" or "shotgun" ('calling the front passengers seat of the car) there are unwritten rules or ethics about a great many things. Like, you can't call shotgun in a building, everyone must be outside; or with punch-buggy there's grey mysticism around whether you must call out the color first or not before bringing the pain.

Well as my wife, a very highly competitive person and consiquently a lover of digital games (i.e. Mafia Wars, Vampire Wars, Farmville and most traditional gaming platforms) and I are now on FourSquare (and I'm on Gowalla too) together. We're starting to see way one could cheat, or manipulate the system to get ahead of the game – so to speak. Therefore on an "Overshare Badge" weekend we started to discuss the physical and digital ethics of FourSquare and like-minded applications. I thought it so compelling I figured that I would open it up and see what 'rules' you have applied to your own FourSquaring, Gowalla–ing and related check-in applications.

Here are just a few to get started thinking (or debating):

  • If there's a Starbuck's inside a Target do they count as two stops?
  • Can you rack up stops in a mall by shop-hopping?
  • If you're in a restaurant and you know you're going to go to some place afterwards do you check-in then, or only once you've stepped foot in the place?
  • Can you check into a gas station if you're the passenger and didn't go inside?
  • If you live somewhere that has a check-in how close do you have to be in order to get that location gratis? (i.e. Live in a golf-course community can you check into the club house if you live nearby?)
  • Should you make your home a check-in?
  • Cross streets, should you be able to check-in or not?
  • How long do you have to be at a location before you can make it a check in?
  • Picking someone up from the airport, does that count as a check-in?
  • Can you check into a place twice, in the same visit, if you've been there for a long time? If so how long?
  • Can you create a fictitious place and check-in that location?
  • Can you assign a city as a location and check into that location?
  • If you leave work and return the same day should you check-in again?

While there's no right on wrong answer here; I can see a whole new world of people pissed because someone took shotgun and didn't do it by the book!

Wii might need more than one...

As an addendum to my last post I'd like to show off the competition. The Wii-like or Wii-less physical controllers are not only here to stay but are the future of gaming. Here's a snapshot of the future from Sony with "Playstation Eye":

Pros: Awesome 3D augmentation. The creation of hand-held items looks like a true winner. Related technology for advertising see T-immersion's Nissan Cube.

Cons: The controller thus far look obscene and not for prime time.

And of course not to be outdone is the X-Box's "Microsoft has developed a camera-based vision system":

Pros: Facial recognition, custom scanning, upgrade suspected are the ability to protect the home, read minds and put the kids to bed.

Cons: Having been on the first of the invited developers for the Microsoft Surface, I can tell you that Microsoft is famous for beautifully compelling video to technology that's about well over a year out.

In the meantime if you're considering waiting for this technology to 'beat the Wii' I'd tell you not to wait. The Wii is still a phenominal gaming platform, competitively priced, great for family and friends that don't want to bury themselves in the basement for weeks at a time.

 

Posted on June 8, 2009 and filed under Gaming.