Verizon or AT&T? I can tell you that I've course had countless complaints about AT&T's service throughout the time that I've had my iPhone. I can also confidently say that the product as outweighed any complaints that I might have had during that time. As far as the tool, being the iPhone, I once heard it said from a T-Mobile rep in the (Birmingham AL, Galleria) mall that "it's good for games and such" -- well I would have to say that's ludicrous. As any hard core smart-phone user will tell you that ANY phone at this level is a business, personal and social extension of who you are. To say I only use it for games is like saying I only using my TV to see the weather. But I digress.
So should you switch providers? Here's what we know:
Existing AT&T customers who want to switch carriers will need to purchase a new device -- and they'll face early termination fees of up to $325 to break an ongoing contract.
You can't talk and use data on the Verizon iPhone. Verizon's CDMA network only allows one at a time. You can do this on AT&T.
The Verizon iPhone acts as a mobile hotspot. Verizon will let you share your 3G connection with up to five users. No word yet on pricing.
Data plans will probably be different. There's still no word whether or not Verizon will offer unlimited data for the iPhone. AT&T's highest plan caps data at 2 GB. (Early reporting says Verizon has a $30 uncapped monthly plan versus AT&T's $25 monthly plan.) ~ COMPARISON: Verizon Vs. AT&T iPhone
I see no real compelling items within this list that would make me jump ship at this time. I will say that any network is going to face issues and with the bandwidth vortex that is the iPhone and will more than likely bog any network infastructure. To what degree reamins to be seen.
Now if you start changing the iPhone itself you might compell me to leave. That being said here's a couple if things that immidately come to mind that I would like to see:
- Tazer function
- Ice Scraper
- Carbon fiber anything
- Scuba pack (optional)
- Glow paint rave mechanism
- Self cleaning screen
- Chinese star defense mode
- Pocket shaver
- Lock pick
- Hover mode
- Theme music function
- "Lucky Cat" chip
- Cloaking ability (optional)
- "The Clapper" lost and find sensor
- Programable 'dropped call' message -- like "BOOYAH!"
- +20 to hit on any roll
- ...and lasers.
Brightkite: is a location-based social networking website that is available on any mobile device. Users "check in" at places by using text messaging or one of the mobile applications and they can see who is nearby and who has been there before. The service was created in 2007 by Brady Becker, Martin May and Alan Seideman who previously founded the SMS notification service Loopnote.
Pro's: Nice interface and it good social features. Group text is intriguing.
Con's: Less 'game play' then I've come to expect. Feels like it needs a lot more to stay competitive.
Friends Around: Friends Around is a mobile app for interacting with friends 24/7 across social networks without being tied to a computer. It’s a free iPhone app developed by Zila Networks LLC, a Miami based start-up.
Pro's: A lot of rating based feedback from uploaded photos.
Con's: Cumbersome to add new people and just not that much fun yet. I relies that the mapping function [should] be cool but it's too early for engagement. This app too needs to get more feature rich to compete I'm affraid.
Side Note: I did see a lot of late teen - early twenties male demo on this at an NFL game I checked into this weekend. I'm not sure what, if anything that means.
Waze: Waze is a social mobile application providing free turn-by-turn navigation based on the live conditions of the road.
100% powered by users, the more you drive, the better it gets.
Pro's: This is a turn-by-turn GPS application yes, it's also a bit of social gaming. What I LIKE about Waze is it combines the intelligence of Trapster and adds a dash of game play. You unlock points and seniority by the amount of mileage you drive while using it, that's a bit of a pro and con to me.
Con's: There's a lot going on. They could invest in some UI testinging as well. Also, rule number one with wayfinding, name it what everyone else names it. Don't call "Directions" "Drive To" call it directions and everyone (mainly me) will be happy.
Whrrl: Whrrl 3.0 is a social location-based game to get people out into the world trying new things. Users become members of "Whrrl Societies" based on their real-world passions. As of August 2010, there were more than 3,000 Whrrl Societies. Whrrlers earn "influence points" as they try new things themselves and successfully inspire others to try things, and they share ("prove") their adventures by sharing photos and text with friends and other Society members.
Pro's: First, the app looks and responds beautifully. Elegant animations and transition screens abound. It's powered by BING.com which proves to offer a lot of initial data respectively. The app's a bit advanced to a user unaccustomed to a check-in environments. As you're checking in, it's making you a founder to established locations and creator of societies of influence. Very cool, but a bit heady given that you're new to proximity based (location based) applications.
Con's: A lot to take on if it's your first but I don't have any outstanding fails – yet.